-- Godot application windowrules -- hl.window_rule({ name = "Resize Godot confirmation dialogs", match = { class = "org.godotengine.Editor", float = true, }, size = { "monitor_w * 0.15", "monitor_h * 0.1" }, center = true, }) hl.window_rule({ name = "Resize New node dialog", match = { class = "org.godotengine.Editor", title = "Créer un nouveau Node", }, size = { 1000, 750 }, }) hl.window_rule({ name = "Resize Region edit dialog", match = { class = "org.godotengine.Editor", title = "Éditeur de régions", }, size = { 1500, 1000 }, }) hl.window_rule({ name = "Resize Region edit dialog", match = { class = "org.godotengine.Editor", title = "Sélectionner une scène", }, size = { 550, 450 }, }) hl.window_rule({ name = "Floating DEBUG window", match = { class = "org.godotengine.Editor", title = ".*DEBUG.*", }, size = { 1280, 720 }, float = true, center = true, })