update hyprland and nocatalia config
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@@ -1 +1 @@
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-- User-specific keybindings. Loaded after hyprland/keybinds.lua.
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-- User-specific keybinds. Loaded after hyprland/keybinds.lua.
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@@ -1,4 +1,6 @@
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-- User-specific monitor overrides. Loaded after hyprland/monitors.lua.
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hl.monitor({ output = "eDP-1", mode = "2256x1504@60", position = "auto", scale = 1.33, bitdepth = 10, vrr = 1 })
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hl.monitor({ output = "DP-3", mode = "3440x1440@99", position = "auto", scale = 1, bitdepth = 10, vrr = 1 })
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hl.monitor({ output = "DP-3", mode = "3440x1440@99", position = "auto", scale = 1, bitdepth = 10, vrr = 1 })
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hl.monitor({ output = "DP-4", mode = "4096x2160@120", position = "auto", scale = 1.33, bitdepth = 10, vrr = 1 })
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@@ -1 +1,2 @@
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-- User-specific window rules. Loaded after hyprland/windowrules.lua.
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-- User-specific windowrules. Loaded after hyprland/windowrules.lua.
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require("custom/windowrules/godot")
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@@ -0,0 +1,51 @@
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-- Godot application windowrules --
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hl.window_rule({
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name = "Resize Godot confirmation dialogs",
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match = {
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class = "org.godotengine.Editor",
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float = true,
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},
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size = { "monitor_w * 0.15", "monitor_h * 0.1" },
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center = true,
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})
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hl.window_rule({
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name = "Resize New node dialog",
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match = {
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class = "org.godotengine.Editor",
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title = "Créer un nouveau Node",
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},
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size = { 1000, 750 },
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})
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hl.window_rule({
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name = "Resize Region edit dialog",
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match = {
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class = "org.godotengine.Editor",
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title = "Éditeur de régions",
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},
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size = { 1500, 1000 },
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})
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hl.window_rule({
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name = "Resize Region edit dialog",
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match = {
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class = "org.godotengine.Editor",
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title = "Sélectionner une scène",
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},
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size = { 550, 450 },
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})
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hl.window_rule({
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name = "Floating DEBUG window",
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match = {
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class = "org.godotengine.Editor",
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title = ".*DEBUG.*",
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},
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size = { 1280, 720 },
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float = true,
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center = true,
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})
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